Wednesday, April 30, 2014

3D Stock Model Build Review Old Covered Bridge: Built for online sales 2005.

A Polygon shot inside shows off the open ceiling with all the truss and framing exposed.

 The render of the shot with a wheat field added to the ground object.

A 3/4 side view of the covered bridge shows the p separate walkway for pedestrians as these bridges were very narrow.

 The second full render of the bridge over a dry creek.

A side view render shows the build of the cinder block foundations on each side of the small gully in this polygon ambient render.

The full render with the wheat grass added with the textures to showcase this 3D stock model.

The other side of the bridge has no walkway, just the haphazard boarded up side.

A full render of the other side of this Old Covered Bridge.

A low angle shows the framing underneath the bridge so this is good for animations where you need to go under or thru the model.

A color shot from down by the dried up creek.

An exploded view of the Old Covered Bridge.



3D Stock Model Build Review
Old Covered Bridge: Built for online sales 2005.

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: May 2005.

In '05 I was in-house at The Cimarron Group, and I regularly built out highly detailed 3D Models for sale online, and today I am reviewing a 3D model I made of a Old Covered Bridge.

I love old architecture as seen in the subject matter of my 3D models I sell online, as well as the catalog of 3D models I built for sale by my prior employer as seen here.

I did an Old Barn, so I did this as a companion piece as I was building out a series of old wood structures. I followed the same template I did for the barn and grouped the various parts into sub-sets for easy texture application, and selection, with all boards, and shingles built out as individual parts.


This model is still online for sale by my past employer The Cimarron Group and can be purchased in the 3DS-max native format here, or exported as a 3DS file for other apps here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM

Wednesday, April 23, 2014

Project Pitch: Blue Star Pictures 3D Logo exploration 2004

The final 3D version of the Poster Logo done a decade back in 2005.
 

The black and White alt of the Blue Star logo.


A very simple scene with many parts built out as 2D stretched spheres.


In this side view you can see the plate break the image window plate with floating type out front.

 This 3/4 overhead Birds-eye on the scene shows the relationship of all the parts in the poster.


A view of the original concept 2D art as well as the hand painted sky texture used in the 3D scene.

Project Pitch
Blue Star Pictures
3D Logo exploration 2004.

Client: Pitched Blue Star Pictures via The Cimarron Group
Art Direction: Myself.
Project Date: August 2004.

A decade back I was asked to take a 2D version of a Film Company Logo and go 3D with it to tease the client to come over 'To the Dark Side" and become a client while running the 3D Design Division at The Cimarron Group, so I was off building this simple comp.

A simple fun poster similar to the old deco travel posters and propaganda graphics from the 30's was the theme of the day, so I was to take it into a dimensional world without loosing that feel.
What you see above was presented to the prospective client in full color and B-n-W.
A fun fast 3D dimensional transformation. The original intent was to build it in 3D so it could be animated for Motion Graphics applications as well in 3D.


Cheers, THOM

Monday, April 14, 2014

3D Stock Model Build Review: Parking Meter [Coin Op]built for online sales 2005.

Here is a close render of the Parking Meter 3D Virtual Model I built for online sales.



The wire frame ambient render shows the geometry used in this build.


This shot pulled back shows the model all the way the the collar at the base of the galvanized pipe stand for street placement.


The Geometry render of the full model of an older parking meter[ Pre-Credit Card Models]


An ECU shot on the contrals and time dial on the Parking meter. I built out the text ranter than do it with texture maps as this gives full vector control to the detail level of the shot to the end user.


 The timer dial is covered with a small plex window in the parking meter.


 The street side view without the coin slots and handle has the duplicate time left window for the meter maids, as well as a little place for a city decal for time etc.


 The main body of the meter was the only subdivision object and in this render we see it with two levels of subdivision.

 A closer shot on the parking sign shows the bent corners I added into the file. It is drilled and mounted with the Cap bolt and nut thru the post.

 For the bent corners I used a simple slice modifier on the base object and a FFD to bend the corners out.

 A close up on the payment sidewalk side of the bank lock area below the dials.


 The wire frame shows the build in the type and cut in coin denominations and slots up top.


 An exploded view showing the array of parts I made for this Virtual Parking Meter perfect for close up work in still or MGFX applications.

 
 An exploded view of the Parking Meter model in Polygon Render to show the build.



3D Stock Model Build Review
Parking Meter [Coin Op]built for online sales 2005.

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: May 2005.

In '05 I was still in-house at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing a 3D model I made of a Parking Meter typical in the USA.

When I started building up a library of parts for sale, I made everyday items that would be seen for most any outdoor city street view render, so you have seen my payphone post from last week, as well as other 3D builds I have made to flesh out my 3D renders, and this model was a higher rez model of a parking meter good for close ups, so I added in details to achieve this.

This too was a modeling challenge as many people have a close up experience with the design so any deviation or shortcut to it will show that it is a virtual model so I attempted to match the parking meter as close as possible.

I had built a parking meter once before a few years earlier that was not as accurate though it almost finished out for How to Loose a Guy in Ten Days or Less here.

This model is still online for sale by my past employer The Cimarron Group and can be purchased in the 3DS-max native format here, or exported as a 3DS file for other apps here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM

Tuesday, April 8, 2014

Project Review: MY Network TV: Motion Graphics-3D Logo Animation 2007.

Frame 000 in the 3D Logo build for MY Network TV and Animation done in 3DSmax. You will see the reflective caustics bouncing off the 'network' type up on the holding device which looks great in motion as the light did not move, only the object.


Frame 004 as the 3D object begins to spin counterclockwise.

 
 Frame 008 in the spin as at 24 FPS this is a fast turn.


 Frame 12 is getting close to half way thru this piece.


 At frame 16 in the 3D Logo Animation for my Network TV, we are just past center.


 By Frame 20 we see the back side Logo.
NOTE: These are not retouched frames but RAW 3D renders as delivered. The MGFX team would add the appropriate blur and color as adjusting as neeeded on that end.


 Frame 000 in the ambient render with a screen grab.


 Frame 004 as Geometry in 3D for this Logo Spin Animation work.


 Frame 008 in Poly view.


 Frame 012 in this polygon render for the Motion Graphics 3D render.


 At near center-spin, you can see the five layers in this stacked 3D Design for MY Network TV's Logo spin from 07'.


 Frame 20 in the spin with the back log seen here.


 An exploded view of the scene.

Project Review
MY Network TV
Motion Graphics-3D Logo Animation 2007.

Client: MY Network TV via The Cimarron Group.
Art Direction: Home Entertainment Team.
Project Date: September 2007.

 I did Motion Graphics 3D renders for the Theatrical AV division as well as the International Division at Cimarron, but I also would provide work for the Home Entertainment group on occasion as well,and today I am covering a fest turn around 3D Animated Logo I whipped up for MY Network TV back in 07.

This went very fast as I received the vectors up front so no replication of assets was involved which is the primary way to lower the overhead cost of a 3D Motion Graphic piece like this. In that file I had RGB colors as well so I could match the print work.

I built out the parts replicated them of the back as this was a repeating 3D spin animation, and proceeded to set up the 24 frame move using 3DSmax with Final Render as my GI renderer of choice.

A fun fast few Hr gig to complete and deliver for them.


Cheers, THOM


Friday, April 4, 2014

3D Stock Model Build Review: Payphone built for online sales 2005.

The final 3D Virtual Model I made of a typical Payphone found in the USA.
[ If you can find one any more!]

 
 This was not build as a subdivision model except for the handset, as I was still practicing the technique at the time almost a decade back.


 A close up shot on the keypad area. The letters are a bump, however if I was to build today I would model these in like I did on the 3D #2 pencil here.


 The handset is the only Sub-D asset and this has the smoothing on.


 A lower angled 3/4 side shot shows the cast metal krinkle finish case built in three parts as the original.


 The Wireframe shot of this 3D Model of a Payphone.


 A close up shot of the lower section of the payphone with the coin return slot and trap door.


 The wire frame shows the type is a simple Boolean cut into the object.


 A bit of a Birds-Eye overhead view of the payphone model I made. The model is perfect of any 3D Illustration or 3D animation needed a good close up piece.


 The Polygon ambient render of the surface.


 An exploded view of the parts I built for this design.



 An exploded view of the Phone model in Polygon Render to show the build.
[ Non-Sub-D[quads]sans the handset].


3D Stock Model Build Review
Payphone built for online sales 2005.

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: January 2005.

In 2005 I was still in-house as the 3D Design Director at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing a 3D model I made specifically for online sales, something I would do during down-time.

Today I review a build I did of a typical payphone that could be found on every street in the USA in the last decade. I grew up with these as this was before the advent of cell phones, so this is a design that most people over 30 are very familiar with.

This presents a modeling challenge as many people have a close up experience with the design so any deviation or shortcut to it will show that it is a virtual model so I attempted to match the phone parts as exact as I could. Many of the 3D Models I saw online at the time had shortcuts in the parts as the keypad was flat keys rather than dished like the original keys are.

This model is still online for sale by my past employer The Cimarron Group and can be purchased here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM